Start with the group. Finish with the trip.
Get out of the
group chat.Get Out of Town.
Different cities. Different budgets. One trip everyone can actually say yes to.
Start with the group. You don't even need to know where you're going yet.
Everyone adds when they can go, what they can spend and what matters. Get Out of Town helps narrow that into trips that actually work for the group.
ILLUSTRATIVE PREVIEW
7 travelers3 starting citiesLimited live evidence
- Dates align
- Activities match
- No known hard conflicts
- Live prices checked after the group chooses a direction
Biggest compromiseCasey has one connection.
Illustrative example — not a live price, booking, or customer result
How it works
Start with the group.
Finish with the trip.
- 01
Start with the people
Invite the group. You don't even need to know where you're going yet. Everyone adds the things that actually affect whether they can take the trip.
- 02
Find what works
GOOT lines up schedules, budgets, starting cities, preferences and hard constraints to find trips that can actually work for everyone.
- 03
Decide together
Compare a small set of strong options, see the tradeoffs and understand who is making the biggest compromise before the group decides.
- 04
Finish the trip
Keep the group's decisions and next steps together so everyone knows what's decided, what needs attention and what happens next.
Already know where you're going? Great. Start there instead.
Why this works
Not just the cheapest trip.
The trip that works for the group.
A cheap option isn't a good option if one person can't take it. GOOT looks at the group together—and shows the tradeoffs instead of hiding them in the average.
Budgets
Keep individual hard limits visible.
Travel time
Cheap isn't helpful if one person loses a day getting there.
Hard constraints
Dealbreakers stay dealbreakers.
Group fairness
Don't hide one traveler's bad trip inside the average.
Stay fit
“Sleeps seven” doesn't mean seven people can actually sleep there.
What the group wants
The hockey trip should actually have hockey.
When you're organizing
Stop being the unpaid travel agent.
See what's missing, what actually works and where the group is getting stuck—without doing all the comparison work yourself.
When someone else is
Tell GOOT what matters to you.
Give the trip your constraints and preferences, see the choices that affect you, and know when the group actually needs something from you.
See who is making the biggest compromise before the group decides.
Optional: settle one more debate
We couldn't agree on the tagline either.
Vibe or skip?You've seen what we're building. Now tell us which way of saying it actually lands.
Six lines. Six different kinds of group-trip pain. Voting is optional and never required for early access.
The trip shouldn't die in the group chat.
Start with the group.
Finish with the trip.
Join the private beta and help shape a better way for groups to turn real constraints into a trip they can actually take.